
Concept by https://www.artstation.com/nilefar
This is the first portfolio piece I made at The Game Assembly over the course of 6 weeks half-time. For this piece I got inspired by a creature concept made by my amazing brother https://www.artstation.com/nilefar who also gave me the go-ahead to recreate said creature in my own style. I started off in Zbrush where I made the highpoly model that I later made into a lowpoly model in Blender - This is also where I made a simple rig to be able to pose it the way I wanted. The texturing is done in both 3DCoat and Substance Painter with some minor adjusting in Photoshop. The beauty renders are done in Unreal Engine and wireframe shots are taken in Marmoset.
I wanna give a big THANK YOU to my amazing classmates and my brother who gave me the inspiration and permission to recreate this amazing creature in 3D form. Lastly, I'd like to thank my wonderful mentor https://www.artstation.com/patrikantonescu who has given me amazing feedback and guidance throughout this whole ordeal. Truly a wonderful experience!