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Spite: Catharsis - Project #5

Final concepts for the enemy masks that represent sorrow, anxiety and wrath.

Final concepts for the enemy masks that represent sorrow, anxiety and wrath.

Rock kit for decorating and creating level boundries.

Rock kit for decorating and creating level boundries.

"Play as a troubled monk on a deep astral journey within. Wielding the skills of your warrior past, face your inner demons, conquer your emotions, and confront your past self in a final battle for inner peace."
This was our 5th game project at TGA - A Diablo inspired game with the art style of Heroes Of The Storm, developed over the course of 15 weeks half-time. Made in our own engine that the programmers built during these 15 weeks. I created environment assets, enemy concepts and all UI.